2 Worlds - Tibia to tylko początek...

http://img39.imageshack.us/img39/5862/developerrang.png Zapraszam na najlepsze forum o Tibii, mianowicie Jest to forum poświęcona grze Tibia i OTS http://img39.imageshack.us/img39/5862/developerrang.png

Ogłoszenie

Oceń stronę www.2-world.pun.pl
Darmowy licznik odwiedzin
licznik odwiedzin

#1 2011-02-07 09:38:38

login989

http://img707.imageshack.us/img707/1654/ranguser.png

Zarejestrowany: 2011-02-07
Posty: 1
Punktów :   

[8.10] Samobujstwo

Elo przedstawiam czar samobujstwo.
data/spells/skripts zrobic tak jak robi sie czary tak dla noobow ma sie nazywac DED.lua:)
ok to wklejamymy do tego notatnika:

Kod:

llocal atk3 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_HITBYPOISON)
setCombatParam(combat1, COMBAT_PARAM_CREATEITEM, 1492)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150000, -1.6, -150000)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatParam(combat2, COMBAT_PARAM_CREATEITEM, 1492)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -20000000, -1.6, -100000000)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA )
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL )
setCombatParam(combat3, COMBAT_PARAM_CREATEITEM, 1492)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0,6, -3000, -1.2, -4000)
arr1 = {
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 1, 1, 1, 0, 0,},
{0, 0, 1, 1, 1, 0, 0,},
{0, 0, 1, 1, 1, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};
arr2 = {
{0, 0, 0, 0, 0, 0, 0,},
{0, 1, 1, 1, 1, 1, 0,},
{0, 1, 0, 0, 0, 1, 0,},
{0, 1, 0, 3, 0, 1, 0,},
{0, 1, 0, 0, 0, 1, 0,},
{0, 1, 1, 1, 1, 1, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};
arr3 = {
{0, 0, 0, 0, 0, 0, 0,},
{1, 0, 1, 0, 0, 1, 1,},
{1, 1, 1, 1, 1, 0, 0,},
{0, 1, 1, 2, 0, 1, 0,},
{1, 1, 1, 0, 1, 1, 0,},
{0, 1, 0, 1, 0, 1, 0,},
{0, 0, 0, 0, 0, 0, 0,},
};

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(atk3, area3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
setCombatCallback(atk3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
local function onCastSpell3(parameters)
doCombat(parameters.cid, atk3, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell1, 600, parameters)
addEvent(onCastSpell2, 800, parameters)
addEvent(onCastSpell3, 1000, parameters)
end

Potem do spells.xml dodajemy:

Kod:

<instant name="DED" words="samobujstwo" lvl="500" maglv="5" mana="3500" soul="0" exhaustion="1" prem="1" enabled="1" script="DED.lua"><vocation id="4"/><vocation id="8"/></instant>

Macie scener:
http://img716.imageshack.us/img716/2651/beztytuufwp.jpg

Offline

 

#2 2011-03-07 20:44:11

 Poll

http://img101.imageshack.us/img101/3563/ranguser1.png

36361685
Zarejestrowany: 2011-01-23
Posty: 15
Punktów :   
Ulubiona Profesja: Trunks
Z Zawodu OT: Grafik,Skrypter,Hoster,Maper
Ulubiony Kolor: Czerwony-Czarny

Re: [8.10] Samobujstwo

Fajnie udany skrypt tylko na poczatku 2 razy l jest przy llocal
reputka dalem!!!

Ostatnio edytowany przez Poll (2011-03-07 20:56:06)


Jesteś jaki JesteśWszystko będzie DOBRZE
http://img684.imageshack.us/img684/8013/catsanv.jpg

Offline

 
http://img90.imageshack.us/img90/1561/posticon.png Brak Nowych Postów     http://img651.imageshack.us/img651/1092/newposticon.png  Nowe Posty     http://img135.imageshack.us/img135/1136/lockedicon.png Forum Zablokowane

Stopka forum

RSS
Powered by PunBB
© Copyright 2002–2008 PunBB
Polityka cookies - Wersja Lo-Fi

[ Generated in 0.080 seconds, 10 queries executed ]


Darmowe Forum | Ciekawe Fora | Darmowe Fora
www.bakuganbatllemisztrz.pun.pl www.naruto-country.pun.pl www.rebelde.pun.pl www.mastersofpokemon.pun.pl www.branchclosed.pun.pl